Ancient Irthos: Upon the Ruins of Entioc

Session 1.5: Debrief and Plan

OOC: So when are we getting together next? This should be the deadline for figuring out what we want to do for an adventure. Edit this page when new information is available. Also, everyone edit this page for your character’s portion of the IC description.

IC: Jebwick and crew are recovering from their trip into the wilds of Entioc. Gathered in their guild quarters common room, they relax and exchange stories of what happened from each of their perspectives. Jebwick smokes his pipe and talks about how he hardly even realized anything was happening except that everyone ran off leaving him to deal with the wagons in the rain. “Probably better that way actually. If I had come face to face with one of those monsters I’d have needed to change my pants.” he says while looking at the oracle playing with his hollowed out cave fisher claw, snapping it at Eric, taunting him. “Heck, without Eric with us, we very well might have not made it back here at all!” He raises his mug of mead in salute.

“So when are we going back out there and what do we hope to accomplish this time? I’ve gotten a couple of supplies I was lacking for doing a proper map of things this time. Although, with that mist, it’ll be tough doing the surveying properly.”

Comments

OOC: sweet, how about we add comments rather than keep on editing the original post? I’ve accidentally deleted things a couple of times while editing in the past. So far I have the next session planned for Friday, April 30th @5:30pm.

DM: The guild hall secured in [[Gartanu]] by [[Xyoen]] was unimpressive but adequate. The original colonists refortified this ruined monolithic structure to support their numbers and were caught wholly unprepared for this sudden influx of soldiers, adventurers, slaves, and guilders from their homeland. The main streets on the fourth level of this structure became overcrowded, the upper levels being reserved for the mystics and nobles, while the majority of the lower levels were either uninhabitable or permanently flooded by the near constant downpour.

In the northeastern corner is where the guilders were placed, the terruizengan military sent to refortify the structure took up posts at the southwest and south east, while the north west quarter was claimed by the original colonists who comprised of a third of the current population. Through deals, bribes, favors and connections Xyoen was granted a space in the guilders quarters large enough to house his followers, the adventurers and their possessions comfortably and securely. Two other guilds are present as well on this level, though the general rumor is that most of the guilders were forced to make do with the comparitively squalid conditions on the lower levels.

The hall appears to have once been a warehouse of some sort. The cobwebbed ceiling is well over 8 meters high and the grime layered room retangular but spacious. A wooden loft wraps around the room about 3 in a half meters up with several catwalks arcing across the room up above with thick support beams spaced apart every 4-8 meters.

These wooden structures were rotting but sturdy enough for use and effectively became living spaces once cleaned out and covered with heavy cloth and canvas. In the center of the room, which opened up to a bare ceiling, three roughly constructed sets of tables and benches were placed end upon end in a line. This was known as the common area of the adventurer’s guild hall.

Session 1.5: Debrief and Plan
 

Young Jan wanders about the room, keeping mostly to himself. His gaze shifts from time to time as he observes those around him, meekly. He waits for a good time to offer his own opinions of the situation, responding in a kind, friendly manner to those who speak to him.

“Yes. From what I understand, those creatures did not stand a chance against the might of our companion.” He adds with a nod. He does not carry a mug himself. He instead substitutes a swig of water from a waterskin at his side.

“Perhaps we should seek to learn more about those creatures so that next time we will be better prepared…” He suggests before turning to Eric and waving his hands, concerned calmingly. “If of course, we are attacked without your protection.” He adds hastily.

He turns away and resumes pacing and wondering aloud, “The mist conceals much. There is most certainly evil and magic in these lands.”

Session 1.5: Debrief and Plan
 

OOC: Sorry that we weren’t able to make the first session. Dillon (my brother) and I are definitely still planning on being regulars. I’m going alchemist (I noticed that the playtest classes are okay; if not, I can make something else). @ Mike: Do we roll 6 or 12 origin dice?

IC: Odd smells emanate from one corner of the guild hall’s catwalks. Though normally crowed, there is a good fifteen feet between a lone elf and the nearest sleeping space. The elf mutters rapidly to himself, his eyes obscured by his goggles. A sudden pop and flare replaces the smells of bleach and sulfur with the smell of burn hair as Zip pats out the smoldering hair above his forehead.

Hearing the conversation below, Zip calls out, “Heyheyhey, whenarewegoingtogetgoingagain? Waitwait,sorry. Gottaslowdownforthehumansandsuch… Hey, when are we going to get going again? I’d like to try out this new formula…”

Session 1.5: Debrief and Plan
 

OOC: Wow, an elven tinker gnome. LOVE IT! I’m picturing him developing “Haste Potions” in the form of alchemical espresso… but maybe that is just me projecting since I spent the evening at Seatle’s Best last night. :)

Session 1.5: Debrief and Plan
 

OOC: Awesome! The Alchemist is definitely a-ok with me.

Session 1.5: Debrief and Plan
 

OOC: Once I get to lvl 7 I can start crafting haste potions and handing them out to the party :). Buffbot FTW! I’m thinking a mild potion-addiction subplot would be fun.

Session 1.5: Debrief and Plan
 

OOC: @Ryan: Oops sorry for the slow reply, 12 origin dice is correct.

Session 1.5: Debrief and Plan
 

OOC: No problem. I’ll update my character sheet accordingly. So, what is the format for between session RPing and such?

Session 1.5: Debrief and Plan
 

OOC: Been thinking about that the last few days. Totally open to some suggestions. My best idea so far is to the adventure log to denote the passing of time by posting up the current day, weather, some news/rumors/general going ons and what not. In each post the players could describe what their character is up to for that day, and I have the next few days to resolve their actions.

If 1 month of real time = 1 week of in game time then I would need to post up 1 new adventure log for every 4 days that passes in real time.

I could also run some skype sessions sometime in the future(most likely starting may) once I finish drawing up these maps to share with anyone else who would like to DM.

Also I think I may have to push back the game a week to May 8th(Saturday). My family is going to the mainland for two weeks with my mother in law to visit my wife’s grandmother and I want to spend as much time with them before they leave. I’ll be able to run a few games while they’re off island for sure though.

Session 1.5: Debrief and Plan
 

I’m out for Saturdays. I have a standing appointment (with preaching). Fridays and Sundays, however, are good.

Session 1.5: Debrief and Plan
 

I’ll stick to either Friday or Sunday then. My family may be going off island later on in may, I’ll post dates once I know what their plans are for sure.

Session 1.5: Debrief and Plan
 

Okay, sounds good. I rolled a check for Zip’s “make-money-using-alchemy” skill. 16+9=25. So, 12g5s for me!

Session 1.5: Debrief and Plan
 

Got the word from Kase and it looks like Friday, May 7th it is! I’ll have two in a half weeks of next to nothing to do(other than work and possibly some music related stuffs) so I’ll definitely run more than a few games.

@Ryan: is that how much you make in a day?

Session 1.5: Debrief and Plan
 

The Rulebook says that the check is made for “Half your skill check in gold pieces made in one week of dedicated work”

Session 1.5: Debrief and Plan
 

I like your idea of a sort of constant game going on via the play-by-post here in the adventure logs. It will create a really neat sort of continuous story. I think that if we are doing that, then we will want to post write-ups of the face-to-face games as well so that someone who wasn’t there can see what happened and so that outside readers can get the full picture.

Session 1.5: Debrief and Plan
 

I think that was what the summary post was in the first place. I mean, no one wants to write all that down after the fact. Now, if someone wanted to write out in some detail what’s going on during the adventure, that might work.

Session 1.5: Debrief and Plan
 

Hey guys, sorry I haven’t been posting much. My wife’s netbook crapped out a few days ago so she’s using mine a lot. The kids are sleeping right now and the wife is taking a break from homework(sleeping also haha) so I’ve been typing up stuff like crazy. Mostly stuff to help DMs run the game as I’d like to get multiple DMs going sooner than later.

The good news is that starting on May 7th I will have two weeks of nothing to do other than work and play music while my family visits their grandmother in the mainland. So look forward to a lot of gaming in a few weeks. I’ll probably be starting the In Game adventure posts around then. My wife has finals soon, but I’ll be checking this site to reply at least once a day.

Session 1.5: Debrief and Plan
 

About the pbp on adventure logs, I think that once the rest of the group figures out that you can actually earn coin, gather information, and gain special quests online there will be more activity on the site.

As a general rule I’m disallowing any in-town activities during a tabletop session. But there are still opportunities for this stuff outside of town eventually.

Session 1.5: Debrief and Plan
 

OOC: So, a check of 25 is worth 12.5 gold, right? Unless I’m doing something else in the days – which would be okay. The alchemist makes it easy to have a very high craft:alchemy check, so I figured that a little extra coin would be nice.

IC: In the evenings Zip likes to try his hand at distillation. He has a small micro-brewery off to the side of his work table, and experiments with various local flora to see if any of them come up with a new alcohol that will earn him his keep. This week’s experiments focus on a small blue flower growing out of the side of the guild hall. Zip is not sure what it is called, but has taken to branding his latest brew an “herbaltonicmeetinggrog.” Zip hopes that the flavor will mellow from compost to a nice herbal medley by week’s end. “Sofarsogood,” Zip tells himself as he puts the apparatus away for the night. “MaybeI’lltrythevinesnext.”

Session 1.5: Debrief and Plan
 

Oh, I hate to say this but are you using an “Alchemist’s Lab”? You get a minus to your craft check for Alchemy if you don’t… Maybe the lords provide it? Or did you buy your own?

Session 1.5: Debrief and Plan
 

I think that the alchemy skill waives the penalty and assumes that you have the materials are on hand. The alchemist’s lab entry reads, “This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.” If I need to buy one, I think I may have enough cash on hand to buy it, though.

Session 1.5: Debrief and Plan
 

Off Topic: Are any of us programmers? It would be cool for one of us to have an ascendant membership to play with. http://blog.obsidianportal.com/?p=457&utm_source=Obsidian+Portal+Updates&utm_campaign=3cb65ecca1-April20104_19_2010&utm_medium=email

Session 1.5: Debrief and Plan
 

Yeah. I looked it up. You’re right.

If you don’t already have the lab, you should consider buying it for the +2. chuckles and smiles

Session 1.5: Debrief and Plan
 

I just did the math… It practically pays for itself… coughs After the first 200 weeks.

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I’m not sure I’ve ever played a character that has lived that long…

Session 1.5: Debrief and Plan
 

Not to mention the fact that our gameworld pacing would make the payoff take almost 17 years IRL.

I’m thinking I may pass.

Session 1.5: Debrief and Plan
 

((Back IC now))

Jan decides to make his way through the camp, offering his healing services to those in need and suffering from sickness or fatigue. He does not ask for payment, but will accept small tips. He speaks with the men and women of the expedition and offers what council he can.

((I think Jan’s just going to spend the week doing the healer thing. He’s not in it for the money or experience. He just wants to keep the place in good health and the people happy.))

Session 1.5: Debrief and Plan
 

Cool, I think for the next game we will just continue from the day following the last session. I just got a new desktop and am back online for the most part.

Jon and I are going to be collaborating on maps via maptools, so it’s possible that we may have a digital battlemap for the session this upcoming friday. If not then definitely the one after that(it’s finals week and Kase has a ton of stuff due so I may not have a ton of time to prep stuff for friday)

Session 1.5: Debrief and Plan
Tuathal

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