Gilgrol the Wizard

Intimidating looking Half-Orc Wizard with an obsession for books.


Male Half-Orc wizard 1
TN medium humanoid (orc, human)
Init 0 (-1 Enlarge Person); Senses Darkvision (60 ft.), Perception +0,
Languages Abyssal, Common, Draconic, Dwarven, Giant, Gnoll, Goblin, Orc

AC 8 (12 Mage Armor), touch 8, flat-footed 8 (12 Mage Armor)
hp 6 (1HD)
Fort -1, Ref 0(-1 Enlarge Person), Will +2

Speed30 ft. (60 ft. Exp. Retreat)
Melee Masterwork Greataxe named Vera (bonded) (two handed) +3 1d12+3/x3 (3d6+4/x3 Enlarge Person)
Face 5 ft. Reach 5 ft.
Base Atk +0; CMB +3; CMD +12
Special Actions Hand of the Apprentice,
Prepared Spells Prepared Spell List
Wizard (CL 1st): 0th - dancing lights , detect magic , mage hand 1st - enlarge person (DC 17) , expeditious retreat (DC ) , mage armor (DC 17)
Abilities Str 14(16 Enlarge Person), Dex 10(8 Enlarge Person), Con 8, Int 22, Wis 10, Cha 10
Special Qualities Arcane Bond, Bonded Object, Cantrips, Intimidating, Orc Blood, Orc Ferocity, Universal School, Weapon Familiarity,

Feats Point Blank Shot, Scribe Scroll
Skills Acrobatics -1, Appraise +6, Climb +3, Craft (Untrained) +6, Escape Artist -1, Fly -1, Intimidate +4, Knowledge (Arcana) +10, Knowledge (Dungeoneering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Nature) +10, Knowledge (Planes) +10, Knowledge (Religion) +10, Ride -1, Spellcraft +10, Stealth -1, Swim +3,
Possessions Masterwork Greataxe (bonded); scholar's outfit; spellbook (wizard's/blank);

Spell Component Pouch ; Chests(3) [ Artisan's Tools (Bookbinding); Large collection of books on a variety of subjects(see bio) ];
Spellbook (Wizard's/Blank)

Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.

Bonded Object Objects that are the subject of an arcane bond must an amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. When attempting to cast a spell without your bonded object worn or in hand, you must make a concentration check or lose the spell (DC: 20 + the spell's level). A ring or amulet occupies the ring or neck slot accordingly.


Hand of the Apprentice (Su) You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.(9 times/day)

Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.

Orc Ferocity (Ex) Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Universal School You have chosen not to specialize in a single school of spells.

Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.


Got lost (3,1,6,6 = -1 wiz, +2 Int, +45xp) Risk Taker (4,2,2,2=100gp and 6,4,2,1=260xp) Picked up a few tricks (6,6,3,1=+1 skill(intimidate), +1 skill(intimidate), 80xp)

Collection of books:

Animal husbandry Childcare Cookbook Costume & personal appearance Craft (Blacksmithing) Craft (Gemcutting) Craft (Paperworking) Craft (Sculpting) Craft (Weaving) Craft (Woodworking) Criminal law Customs of life cycle & domestic life Death customs Death customs Decorative arts Diseases Essays Games Gemology Gemology General encyclopedic work Generalities Geology Historical geography Historical geography History Home Economics Home nursing Household furnishings Houses Inland waterway & ferry transportation Knowledge (Barbarian Lore) Knowledge (Dungeoneering) Knowledge (Literature) Metaphysics Parapsychology & occultism Peforming arts Phrenology Poetry Private law Profession (Butcher) Profession (Herbalist) Profession (Herbalist) Religion Secretarial Slavery & emancipation Table service Textiles Water, air, space transportation Writing systems

Gilgrol the Wizard

Ancient Irthos: Upon the Ruins of Entioc Tuathal