Style

(notes, work in progress)

Player driven story; emergent gameplay and background; coming up with player and character goals.

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Yes, or roll

-If there is no great risk involved for an action, I just describe it as a success and move on. The dice only hits the table when the action involves either an element of risk and/or consequence.

Exp, treasure, and other rewards; not everything is an xp bag.

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Online and tabletop play

Expanding the shared setting; player and dm pools

Style

Ancient Irthos: Upon the Ruins of Entioc kaeosdad